Landi Najarro

Landi Najarro

In our previous accessibility post, Choosing ARIA Landmarks: Get Your Semantics Right, we discussed how blueprints can help our developers implement the proper ARIA structure for their sites and applications. One of these blueprints is an ARIA overlay, which groups content on the wireframe and labels them with ARIA landmarks that should be included to maximize accessibility for all users. The availability of landmarks allows users of assistive technology to use a keyboard shortcut to quickly navigate through the page.

Landi Najarro

In our previous accessibility post, The Cost of Waiting: Why to Fix Accessibility From Day 1, we discussed the importance of including the design and user experience (UX) teams in the accessible design process from Day 1. Accessibility is one important way of planning and mapping out your users’ experience. When we bring accessibility concerns to the entire team at the start of a project, we design with accessibility in mind.

Landi Najarro

Test early, test often When projects follow a waterfall pattern, you might gather requirements, create design mockups, build the functionality, and finally test the results. During testing, Quality Assurance (QA) files bugs for rest of the team to fix errors that could have been solved much earlier on if there had been more collaboration throughout these ‘phases’. This is highly inefficient and can extend the lifetime of a project.

Landi Najarro

Girls Rock! This is what we teach the best and brightest high school-aged girls that come to the Girls Adventures in Math Engineering and Science (GAMES) camp held every summer at the University of Illinois. The camp is meant to expose young women to the different STEM fields and to show them that they are more than capable of pursuing careers that are predominantly thought of as “male careers. ” I have taught computer science for the last 5 years through the GAMES camp.

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