Whether you’re working internally or with clients, using words to describe a visual concept can only take you so far. Saying “picture this” without an actual picture may leave members of a team seeing and thinking different things. And when we’re not on the same page, we spend time creating the wrong thing (and then correcting it).
My colleague Melinda Miller and I had a great time last Thursday taking part in Research Park’s Mobile Development Day panel discussion on Trends & Issues in UX/UI for Mobile. We were in good company with our co-panelists, Ryan Harter (Analog Ocean) and Tim Kuehlhorn (Agrible) providing balanced perspective from the developer mindset. We shared our process on all things mobile UX, including: identifying feature sets for apps, communicating our ideas through basic sketching, involving developers early, usability testing apps, and starting projects by asking a lot of questions.